VETERANS CRICKET NEW ZEALAND
NOW ON - Veterans Cricket NZ Hosting the 2026 Over 70s' World Cup - Feb 17 - Mar 5
OFFICIAL TOURNAMENT PLAYING CONDITIONS
INTERNATIONAL MASTERS CRICKET COMPETITIONS
AMENDED AS APPROPRIATE TO REFLECT THE AGREED PLAYING CONDITIONS FOR THE OVER 70S WORLD CUP IN NEW ZEALAND FEBRUARY/MARCH 2026
Updated 28th January 2026
PREFACE
(3) If the IMCC or any member country desire to organise and conduct an International tournament between members then they are required to first apply in writing and obtain the approval from the IMCC which shall grant its approval upon any reasonable conditions it thinks fit to ensure the proper, orderly and equitable conduct of the tournament.
3. FITNESS OF GROUND, WEATHER AND LIGHT FOR PLAY
(a) All players from both sides will assist in the removal or the laying of covers when directed by the umpire/s.
(b) Where the venue is deemed unfit for play but the game is not yet abandoned, all players will make best effort to attempt to improve the conditions to allow for play to commence or resume.
A refusal by any player to adhere to an instruction of an umpire in regards to any effort to maximise play as described above shall be deemed as dissent. Such dissent, at the discretion of the umpire, may be reported as a code of conduct breach to the Governing Body of the tournament in question.
(a) award a match to one team or to both teams jointly;
(b) deduct such competition points from, or/and award such competition points to, either team in a match, as in their absolute discretion deem fit.
Over 70s Teams play the match under a “Play 12, Bat 11” rule.
The following conditions apply –
Play is scheduled from 10.00am to 5.30pm with an interval break of 45 minutes. Each innings is limited to a maximum of 45 overs per side. When bowling, each team has 180 minutes to complete its quota of overs at the rate of 15 overs per hour (or one over every four minutes). Each team has to have had the opportunity to bat for a minimum of 20 overs to constitute a match.
If the first innings of the match goes over the scheduled time for it to be completed (eg, 180 minutes for the full 45 overs – or one over for every four minutes in a reduced over game) then the duration of the break is unaffected and the extra time that it took to complete the innings will be used against the extra time allowance as described in Playing Condition 6.5 below.
If the team batting in the first innings of the match is bowled out in 20 overs OR LESS, then the scheduled duration of the innings break will not occur - instead, a 15 minute innings break takes place and the game will be played out to its completion with the supplied lunch to be consumed at the end of the match.
On days played under normal weather conditions, two drinks breaks will occur which are scheduled at the end of 15 and 30 overs. For matches that are reduced to less than 45 overs a side the scheduling of the drinks breaks must be agreed upon between the umpires and the two captains prior to play. On extremely hot days additional drinks breaks should be scheduled as required (Refer to Extreme Heat Policy located at Playing Condition 10).
The nominal scheduled finish time of 5.30pm can be extended by up to an additional 75 minutes (to 6.45pm) if time is lost in any of these scenarios:
b. Application of Restrictions - Fielding restrictions shall apply to certain overs in each innings. The nature of such fielding restrictions and the overs during which they shall apply (hereinafter referred to as the Powerplay Overs) are that set out in the following paragraphs. no more than five (5) fielders shall be permitted outside this fielding restriction area
Subject to there being no interruptions to play, the Powerplay Overs shall be:
c. Restriction of Leg Side Fielders - At the instant of delivery no more than five (5) players shall be fielding on the leg side of the wicket.
d. Powerplay Fielding Restriction Infringement - In the event of an infringement of the above Playing Condition 6.7b or 6.7c, either umpire shall call and signal ‘No ball’ at the instant of delivery.
e. Powerplays in Reduced Over Games - In circumstances when the number of overs of the batting team is reduced, the number of Powerplay overs shall be reduced in accordance with Appendix "B" at the rear of this document. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match.
f. Failure to Bowl Minimum Number of Overs in set period – As per Playing Condition 2, in an uninterrupted match, the fielding team has 180 minutes to bowl 45 overs. If the fielding team fails to bowl the minimum number of overs by the scheduled or re-scheduled finishing time of the innings, Playing Condition 6.7(b) shall be varied, and from the start of the next over one less fielder shall be permitted outside the fielding restriction area than they would otherwise be entitled. This penalty shall remain in place for the remainder of the innings. Umpires shall consider allowances as per Playing Condition 6.7(g).
g. Allowances - For the purpose of timing the innings duration, the following allowances shall be considered:
h. Boundary size, the boundaries should be marked out at a maximum of 50m.
Example - In a regular uninterrupted 45 over game the scheduled time for the first innings is 12 noon to 3.00pm - If the first innings concludes at 2:30pm then the "unused" 30 minutes must be added on to the 90 75 minutes of make-up time as described above in the event of an interruption to the game after the team batting first has concluded its innings. The goal of re-scheduling a match after any interruption shall be to schedule the right number of overs at the rate of one over for every four (4) minutes that remain so that the game's rescheduled finish time is 8:00pm (where all make up time is being utilised).
NOTE: Calculations required in (ii) and (iii) below that result in a part over shall see the number of overs remaining rounded up.
In all matches, the team scoring the higher number of runs is the winner except where the maximum number of overs to be faced by either team is reduced after a match has commenced. In such a match, the “Duckworth-Lewis-Stern” Method of Re-calculating the Target Score in an Interrupted Match shall be applied. The application of the “Duckworth-Lewis” Method requires the following -
(i) Each team is to have available at each match a laptop with the official ICC “Duckworth-Lewis” software loaded on it. The software once loaded on a laptop or compatible device does not require further internet connectivity to operate it. Duckworth Lewis smart phone apps are NOT ICC approved and are not to be used in this tournament.
(ii) The software can be downloaded from the “Resources” section of the NSW (Australia) Premier Cricket website located at this link – www.premier.nsw.cricket.com.au
(iii) A Duckworth Lewis calculation must be determined in the following two circumstances –
(iv) On each occasion where a Duckworth Lewis target score table is produced it should be printed with a copy provided to each captain.
(v) In the absence of a printer being available at the ground, and when a Duckworth Lewis calculation is required, a representative from each team (preferably the captain), in the presence of the umpires, will take a photo of the Duckworth Lewis target score table on a smart phone. The act of taking a photo on a smart phone acts as a replacement for a printed copy. Each team will therefore have a record of the Duckworth Lewis par score as the game proceeds.
A team batting second shall not bat on, after it has passed the total of the team batting first.
Wides shall be called in the same way as limited-over matches in international cricket.
a) A delivery passing the striker on the off side, outside the Off Side Wide Guideline (75cm from the outside of off stump) shall be a Wide provided the striker maintains a normal batting position and has not brought the ball within reach. If, in the opinion of the umpire, the striker has brought the ball within reach, the Off Side Wide Guideline shall be disregarded and the umpire shall apply a general interpretation consistent with the normal operation of the Law.
b) Any delivery that passes the striker outside the return crease shall be a Wide regardless of whether the striker has brought the ball within reach.
c) A delivery passing the striker’s stumps on the leg side without any contact with the striker’s bat or person shall be a Wide unless:
i) the ball passes between the striker and the stumps.
ii) the striker moves toward the off side and, in the umpire’s opinion, the ball would have made contact with the striker in a normal batting position.
iii) the striker is attempting to play or has aborted an attempted switch hit or reverse sweep. In this scenario, a delivery passing the striker outside the Off Side Wide Guideline on the leg side shall be considered a wide.
a) High Bouncers (1) - A bowler may deliver no more than one bouncer per over. This is defined as a delivery which, after pitching, passes or would have passed above the shoulder height of the striker standing upright at the popping crease. Once a bowler delivers their one allowable bouncer per over the umpire at the non-striker's end shall inform the bowler and the batter on strike that the limit has been reached. Any further bouncers in the same over shall be called “No Ball” and the bowler issued with a first warning which carries through for the rest of the innings. A second such breach will be called “No Ball” and a second and final warning issued to the bowler. Any further such breach will be called “No Ball” and the bowler shall be removed from the attack for the rest of the innings.
b) High Bouncers (2) - Any bouncer that passes clearly over the head of the striker standing upright at the popping crease shall in the first instance be called a Wide. It shall count as the first and only allowable bouncer in the over. Further bouncers over the head in the same over shall be called “No Ball” and be dealt with in the same way as a second and subsequent bouncer in an over as per protocol in Playing Condition 7.2(a) above.
c) High Full Tosses (1) - Any delivery, of any speed, that is full pitch above the waist of the striker standing upright at the popping crease shall be called “No Ball” by the non-striker's end umpire only.
d) High Full Tosses (2) - A warning process is in place that is only applicable to a waist high full pitch delivery that in the opinion of the umpire was dangerous and had potential to cause injury to the striker. Where the umpire believes that such a high pitch delivery was dangerous and could cause injury, an official warning will be issued after the call of “No Ball”. If another such delivery is bowled in the innings by the same bowler, the umpire will issue a second and final warning after the ball is called “No Ball”. Another breach in the innings by the same bowler will be called and signalled “No Ball” and then when the ball is dead the bowler will be removed from the attack for the rest of the innings.
As a guide, an official warning should only be given against a bowler if the umpire answers YES to each of these questions -
- Was the delivery full pitch above the waist of the striker standing upright at the popping crease.
- Was the delivery directed at the body of the striker.
- Whether or not the ball is struck by the striker, if the delivery had hit the striker in the body would it have potentially caused significant injury.
When assessing the above criteria, umpires are required to take into the account the speed at which the ball was delivered.
e) Leg Side Restrictions - Refer to Playing Condition 6.7c and 6.7d which will see a “No Ball” called by either umpire if more than five (5) players are fielding on the leg side of the wicket at the moment of delivery.
f) Free Hit Following a No Ball – After any form of No Ball delivery the free hit protocol shall take place for the next delivery. Each subsequent delivery will also be a free hit if the delivered ball is not fair (i.e. another No Ball or a Wide Ball).
8. PLAYER WELFARE AND SAFETY
1. Safety Protocols for Batters – Batters are not compulsorily required to wear helmets, although the practice is highly recommended. Batters choosing not to wear a helmet are at an increased risk of injury.
2. Safety Protocols for Fielders – All fielders positioned on either side and in front of the wicket, within three (3) metres of the striker must wear a helmet.
3. Safety Protocols for Wicket-keepers – Wicket-keepers positioned up at the stumps must wear a helmet.
However where wicket keepers standing up to the stumps wish not to wear a helmet they can submit a request for a waiver to the Tournament Committee acknowledging they accept responsibility for their own safety.
9. POINT SCORING / LADDER POSITIONS
(a) Winning Team (including a win by Forfeit) - 2 points.
(b) Losing Team (including a loss by Forfeit) - 0 points.
(c) Tied Result - 1 point each (a tie is defined where the innings totals of each team are equal irrespective of wickets lost by the team batting second).
(d) Draw or No Result - 1 point each (includes matches where weather or ground fitness either prevented play starting or prevented a result).
(e) If the result of any match is awarded to a team by the umpires under the provision of Law 16.3 then the result of this match shall be deemed as a forfeit.
(f) If a team is unable to field a side on any scheduled match day due to Covid or a related illness then the result of that match shall be deemed a draw.
* Total runs scored divided by total overs faced = "A"
* Total runs conceded divided by total overs bowled = "B"
* The NRR is "A" minus "B"
The team that has the highest NRR calculation shall be deemed superior.
Where a team has been bowled out before the completion of its maximum number of overs then for the purposes of NRR that team shall be deemed to have batted its full quota of overs, rather than the number of overs actually batted.
10. SCHEDULED PLAYING DATES/TOURNAMENT FORMAT
(1) Playing Dates Schedule
Refer to Appendix "C"
(2) Tournament Format
Refer to Appendix "C"
(3) Final Series
Following the completion of preliminary round matches where teams progress to a final series the following protocols shall apply.
(a) The winner of a final series match (other than the Grand Final) shall progress to the next round of the final series. If due to a washout or for any other reason no result is obtained, the team that progresses to the next final series match is the team that was ranked from the preliminary rounds in the highest ladder position.
(b) The winner of a Grand Final is deemed to have won the Tournament. If due to a washout or for any other reason no result is obtained, Joint Winners shall be declared.
(4) Tied Result in a Final Series Match
If any final series match ends with the scores tied (including a Duckworth Lewis Tied result) a winner will be determined by the "super over" method. The application of this process shall be:
(a) Subject to the fitness of ground, weather, and light, the Super Over shall commence five (5) minutes after the conclusion of the match, at the same ground and using the same pitch.
(b) The umpires shall stand at the same end as they stood during the match.
(c) In both innings of the Super Over, the fielding side shall choose which end to bowl from.
(d) Only players who were on the nominated team sheet for the main match may participate in the Super Over.
(e) Each team’s over is played with the same fielding restrictions as apply for the last over in the match.
(f) The team batting second in the match shall bat first in the Super Over.
(g) The same ball used at the end of each team’s innings in the match, or a similar ball if that ball is unsuitable for any reason, shall be used for its innings in the Super Over. At the end of the first innings of the main match, the umpires will take possession of the match ball in case a Super Over needs to occur after the completion of the second innings.
(h) Each team shall bat for one over unless all out earlier. The number of players allowed to bat in the super over is limited to four. The Super Over ends if three wickets are lost in that over.
(i) In the event of both teams having the same score in the Super Over, the above process shall be repeated for as many Super Overs are required to establish a winner.
(j) If a Super Over is interrupted by rain or for any other issue, the umpires shall wait until a point in time where they jointly agree that no further play is possible. The winner is then determined as per clause (k) below.
(k) In the event that a Super Over is unable to be completed due to the fitness of ground, weather and light or for any other reason, the result shall be determined by a count back system as follows:
Count Back Item 1-
If during the tournament the two competing teams had previously played each other in the Preliminary Rounds, the winner of that preliminary match shall be declared the winner of the knock-out match. A Tie or a No Result in the preliminary match will require the application of Count Back item 2 below.
Count Back Item 2-
The scores in each innings of the match proper shall be compared. The team that had the higher score at the end of 20 overs (being the minimum number of overs to constitute a match) shall be declared the winner. If equal at the 20 over mark, a comparison shall then be made at the end of 19 overs. If still equal, a further comparison shall occur for the scores at the end of 18 overs, and then going back one over at a time until a winner can be determined. The tournament committee will ensure all stakeholders are reminded of the importance of recording the score in the appropriate section of the scorebook at the end of each over in all final series matches.
11. EXCESSIVE HEAT POLICY
(1) PREAMBLE - The Competition Committee has a responsibility to all participants (both players and match officials) to ensure that play is conducted in safe conditions that do not place the health and well-being of participants at risk. Mature aged players and umpires are much more at risk to heat illness or heat stroke in temperatures that are considered extreme. The competition via this Playing Condition addresses such issues by not allowing play to be conducted where risk to players and match officials is foreseeable.
(2) TEMPERATURE THRESHOLD - Air Temperature is the measurement that shall be used to apply this policy.
(3) NOMINATED SMARTPHONE APP - The official smart phone app to be used to regulate this policy shall be determined by the Committee that is hosting each individual event or tournament. The name of the nominated smart phone app for each event or tournament shall be advised within Appendix "C".
(4) ADDITIONAL DRINKS - The umpires shall schedule three drinks breaks per innings instead of two for any days play where the weather is forecasting a temperature of 32 degrees or more.
(5) CESSATION OF PLAY - Play shall cease immediately in the event that the nominated smart phone app listed in Appendix "C" at the location of the match, exceeds 36 degrees Celsius. Play shall resume if the temperature at that location drops to 36 degrees or less. Where play is suspended due to this policy the match shall not be abandoned until such a time where it becomes impossible for both teams to be able to receive the minimum 20 overs each to constitute a match.
(6) LOSS OF PLAYING TIME DUE TO EXCESSIVE HEAT - Playing Condition 6.5 "Extension of Play" applies to any situation where play is suspended under this heat policy. To clarify, only 90 minutes of extra time can be added onto a game where play is suspended due to any adverse weather conditions including excessive heat. Once 90 minutes of lost time has occurred under this policy then overs will start to be deducted from the game in the event that play can resume. The 90-minute threshold can be extended where additional time is recouped with the first innings of the match finishing ahead of schedule - Refer Playing Condition 6.8(a).
(7) ADVANCE CANCELLATION OF AN ENTIRE DAY’S PLAY - The Competition Committee may in its absolute discretion determine to cancel a day’s play in the event that the forecast temperature, at 4:00pm on the day before scheduled play, is more than 36 degrees at a majority of all scheduled venues. Additionally, the Committee in its absolute discretion will then determine which of the following options to adopt -
(a) Deem any abandoned day of play to be lost to the Tournament, or
(b) To reschedule that lost days play to a future day if an appropriate opportunity exists, or
(c) Come to any other decision deemed appropriate by the Committee.
12. COVID PROTOCOLS
With Covid restrictions eased in recent times, a number of protocols shall remain - these being:
(1) THE BALL - The Laws of Cricket have been updated to now officially ban the use of saliva on the ball (Refer Law 41.3). This provision shall be adhered to in all matches conducted under these Playing Conditions. The use of sweat on the ball is deemed permissible.
(2) SOCIAL DISTANCING - With Covid-19 still existing in the community it is a personal choice for each individual involved in the game as to whether they wish to continue practising the protocols surrounding social distancing. Where a player or umpire chooses not to shake hands because of social distancing issues then this decision shall be understood and respected by all.
IMCC reserves the right to introduce other protocols at any time in the best interest of players, officials and volunteers.
Appendix A, B and C follow.............
APPENDIX A - Late Start Table
The below table should be used in the event of a match starting late.
The table is only valid for a late start. Once play commences, if there is a weather-related delay the overs remaining should be manually recalculated as per Playing Condition 6.8.2(b) and 6.8.2(c)
Over Reductions for Late Starts
Table is based on a scheduled 10:15am Start in Daylight Saving Hours
For the Over 70s World Cup all times in this table should be recalculated assuming 10.00am start and 5.30pm finish as per Paragraph 6 sub section 2 above

APPENDIX B - Power Plays
This table should be used in the event of a match being reduced to less than 45 overs
* Powerplay 1 requires no more than 3 players outside the fielding circle
* Powerplay 2 requires no more than 4 players outside the fielding circle
* Powerplay 3 requires no more than 5 players outside the fielding circle

APPENDIX C - Tournament Specifics
Items listed in Appendix "C" are specific to the Over 70s World Cup and are cross referenced within the generic playing conditions listed above.
Each individual tournament is required to draft its own items in this section. Questions needing to be answered are listed in regular black font below and the answer to each tournament specific question shall be listed in red font below.
Appendix "C" requirements for each individual event or Tournament must be submitted for approval to the IMC Committee before they are circulated to stakeholders (refer clause 4 of this document’s Preface located on page 1).
Tournament Name and Host City/Country
The IMC Over-70s Cricket World Cup, Christchurch, New Zealand
Dates (to and from) that the Tournament is being held
17th February to 5th March 2026
Any Team Selections / Squad Numbers Restrictions (if none, "N/A" should be listed here)
A maximum of 17 players are allowed in a squad
List the names of all teams/countries who are participating in this tournament
Australia, England, Canada, New Zealand, Sri Lanka, ROW,USA, India.
List which version of the Laws of Cricket the tournament will be played under
2017 Code - 3rd Edition 2022
The names of the Tournament Committee are -
Lance Ryan, Trevor Thornton, Phil Harris, Dave Stuthridge.
The name of the Tournament Referees are -
Lee Robinson and Peter Tate
The playing dates scheduling for this Tournament shall be –
February 18th,20th, 22nd, 24th,26th; March 1st, & 3rd for round robin matches and 5th March for the Final. Match venues for all fixtures have been allocated by the Tournament Committee and advised to all teams and umpires separately from this document.
Tournament Format –
28 matches with 7 group matches in a round robin League and one Cup Final between the top 2 in the table.
To confirm revised playing conditions outlined in the main body of the document
Start times amended for NZ is 10.00am for all games
Squad numbers set at maximum of 17 players
Age qualification is 70 years of age on or before 31st December 2026
Matches are 12 a side with 11 batting and fielding
Should wicket keepers standing up to the stumps wish not to wear a helmet they must submit a request for a waiver to the Tournament Committee acknowledging they accept responsibility for their own safety.
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